Give me your favorite Strategic Bomber design. : r/hoi4 on Paradox technology, Legal regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. Has anyone tried Convoy Raiding with Subs? Is it worth it? Read our Hearts of Iron 4 DLC guide. The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). Valve Corporation. You will consume fuel and increase the risk of air accidents while running pilot exercises. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Information, Frequently Asked Air wings are a group of planes forming an air unit attached to an air base. Is this true? This amount is affected by mission efficiency, so lacking air superiority or range to reach the whole area will result in less supply getting through, while using More Ground Crews will slightly increase the amount. Air bases can be damaged by strategic bombing missions . Nukes help a lot. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. bombing results are fairly noisy. Irl strategic bombing was very effective in numbers. New comments cannot be posted and votes cannot be cast. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. It may be advisable to put air wings on standby during such conditions. This item has been removed from the community because it violates Steam Community & Content Guidelines. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. AA inside divisions can reduce this penalty. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. If in a mp game yes, vs ai no. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. That's actually what the US and Britain did prior to D-Day. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. Air bases are needed for the operation of aircraft. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. I use them somewhat early one, so that I can then transition to 30 width divisions. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Yeah. 28% comes from the spy network (2 agents in Italy). on Paradox technology, Legal If you like it, I would very much appreciate if you'd follow me on Spotify. All rights reserved. However I don't know how exactly strategic bombing works, and the wiki doesn't help much. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). How to use nukes in Hearts of Iron 4 | PCGamesN If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Invading the US only to be bogged down by unfathomable numbers of US troops? Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . That's really useful information. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. Destroys enemy trains and supply trucks. The maximum penalty without doctrine is 35% at 100% air superiority. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. Given enough air support, even basic infantry can push through enemy lines. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? Especially important in Multiplayer where front lines have many units in them. However, different models of plane within the same type (e.g. No point in destroying factories if they only get shot down and your troops cant push. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. You miss 'em when you don't have them, especially multiplayer. Pilot exercises. if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. in the air region without regard to the number of air wings present. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Breakthrough only needs to be as high as enemy soft attack (per combat width). The attacking planes deal attacks against a randomly selected enemy division. on Paradox technology, Legal It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. Moving to an allied or enemy province in bad weather or bad terrain. Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. Hearts of Iron on Twitter: "Strategic Bombers can be capable of large Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. How so? Deals damage to enemy divisions on the ground. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. That will allow them to redeploy wings with up to 200 planes to be located within the region. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Mission efficiency bonuses (e.g. Typically, the ratio of attacking planes to fleet frontage is 1:1. Situational (if you need lots of PP): State Serves the Military (Fascist). They can perform Port Strike and Naval Strike air missions. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Their lower agility however means that they will struggle against regular fighters. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. Bomb Scotland's infrastructure into dust and watch them all die. I've been told that you should use either CAS or Strats. As mines are laid, some mines will graphically become visible on the map. Averaged over a long time, they will shoot down planes every time they are attacked. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. All air stuff is worthless except heavy fighters. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. The maximum air base level is 10[2], for a maximum of 2,000 aircraft. Through Corpo di Truppe Volontarie focus. In my experience they're a bit pointless. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Jump to navigation Jump to . Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Once the American airforce is decimated, send in thousands of strat bombers. This item will only be visible in searches to you, your friends, and admins. It can be extremely useful in MP against other players if you can maintain air superiority. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. Interception. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. r/hoi4. Disrupting enemy support planes (and protect allied support planes). Very important when pushing into an area where supply hubs are far apart. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Damage will reduce the capacity the base can hold until repaired. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Do you like to use Strat bombers, . For this guide, I have created a combat width simulator. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. CAS planes. Strategic Bombing - Hoi4 MP In A Nutshell - YouTube Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. It's a bit of a niche area. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. For example, with 60% air superiority the enemy will suffer a 7% penalty to . Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. the night penalty is -90% for planes, not -50%. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. Some missions will always fly. Interactive corporate website. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Retweet. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. It is only visible to you. Taking the country after that was a breeze. (this information is out of date the By Blood Alone DLC completely changed air technology). Is getting strategic bombers worth it? : r/hoi4 - reddit How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Engages enemy fighters and shoots down enemy CAS/bombers. The enemy side's average division air attack is . Wings with this At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. (Taking into account the minimum-of-1, the result is 1.84). Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. This. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. In addition, combat width, reliability and support companies are discussed in detail. TACs are great for their versatility. Tanks are very expensive, build planes first. Most air operations work on the scale of strategic regions. This page was last edited on 21 February 2023, at 12:35. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Medium tanks typically offer the best of both worlds. Example: A battle takes place in a forest province (-10% enemy air superiority). Defending the Soviet Union from invasion? The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Bomb their country to dust. Would you recommend to use 21 width tank divisions? When 1.4 comes out I believe tomorrow this will supposedly be fixed. I agree about that. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Are Tac bombers useless? :: Hearts of Iron IV General Discussions 1936 fighters and 1940 fighters) may be mixed in the same air wing. It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. The main argument against their use is that they are massive overkill is most cases when you're playing versus AI. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. If you spot a mistake then you are welcome to fix it. All trademarks are property of their respective owners in the US and other countries. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. What is better: large or small divisions? Air wings can be assigned to various missions. Logistics strike. CAS wings will contribute planes to the battle up to 54 planes. Is it worth building strategic bombers? However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. Enabling pilot exercises will disable all other missions. Are strategic bombers worth building? Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. If yes, then what's the point in picking the day bombing branch unless you really. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. All trademarks are property of their respective owners in the US and other countries. you can target certain structures with your strategic bombers. 1.4K. Is this the case in hoi4? Too little offensive power is bad, but too low Org/HP is also bad. From Hearts of Iron 4 Wiki. Attacking an enemy province in bad weather or bad terrain. And this is actually helped by them having a huge air force, because the AI never disbands air wings. Thus, there is no need to match CAS wing size with combat widths. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. State anti-air can also reduce air superiority in an air region. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Close Air Support. Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Every plane that joins a battle produces 0.0005[13] country air experience. Earthquake relief sale gives you $1000 worth of Steam . Do you think they are as important as CAS aircraft? All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. I didn't know they targeted Airbases first. Heavy fighters are more effective than light fighters in this role. Putting 2 factories on transport planes should be sufficient for your logistical needs. Press question mark to learn the rest of the keyboard shortcuts. Btw the current war score from strat bombing is completely broken and overpowered. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Is strategic bombing worth anything? : r/hoi4 - reddit.com Bomb their airbases until they've no room to fly from. 2% comes from radar. Cripple that economy.
What Is A 3 Level Scorer In Basketball, Articles H