IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! What items one puts on a bus is a personal preference. Do you just want to finish the game, or do you plan on continuing after the rocket? Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. You're going to need more than a single belt of iron and copper. All rights reserved. What should I put on my new main bus and how many belts of each item? Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. by astroshak Thu Jan 10, 2019 2:08 am, Post Please see the. Valve Corporation. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Sharing makes us all stronger and more inspired to come up with new ideas! Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Therefore, I usually go down to two. (As shown). What is your definition of "main line bus" ? The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. Makes doing blue science and rockets later easier as well. This page was last edited on 23 November 2020, at 11:18. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. Community-run subreddit for the game Factorio made by Wube Software. ): http://www.xtermvideos.comCheck out Factorio at: https://www.factorio.comFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Make sure to re-balance belts after you split from them. 6 years later and you still respond to almost each and every person. Hannover, Hamburg Additional referece for all that is Factorio: Thanks to everyone who shares their ideas on the forums & YouTube! Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. - And instead of rebalancing you can use priority splitters. EDIT: Here is an example of what I call a stage 2 "starter" base. For more information, please see our Espaol - Latinoamrica (Spanish - Latin America). A throughput limited universal balancer may only have the capacity for a few unused outputs. I think this would be adequate: Oh, I already have blue belts. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post People Also Viewed. Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. Click here to open location in google maps. Green Science will share the other side. through links on our site, we may earn an affiliate commission. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. One of the most popular alternatives is the modular outposts. Universal balancers can be throughput limited. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? The orientation of and how wide the players monitor is also plays a role in this decision. Groningen, Hamburg Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). I was pleasantly surprised when I saw you were behind this. - This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. - In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. - First of all, you'll need to think of the best area in where to put it. You'll get more benefit from your modules if you prioritize using them for more expensive things first. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial Just found you on Youtube last year. Balancers that are output balanced distribute evenly to all output belts/belt lanes. I do put steel and batteries on the bus. You could be the first review for Hamburg Legion Lanes. I also have a return bus that carries science packs back to the lab area. Make sure the empty side is across from the inserter! To have all the information in the palm of your hand download our mobile app for free! What bus companies operate the routes starting from Hamburg? The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones. Hamburg, Copenhagen If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? Once you've decided, proceed with collecting all the resources necessary to construct your main bus. Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. Search reviews. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. Some players eventually phase out the main bus entirely in favor of robots. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). Hamburg, Lviv Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). (Many products require both iron plates and gear wheels). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. - Upgrade belts when more throughput is needed. it really stacks up over the 5/6 process steps to make a rocket. Chests between each belt structure move items along as well as providing a collection place for pickup. Place these one tile away from the Red Science output belt. Use a blueprint book instead of designing your own. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. And instead of rebalancing you can use priority splitters. Berlin, Hamburg All production. Hamburg, Bremen 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. This allows for expanability of systems, and easy pulling from the Bus. there is even enough iron left for "buildy things" (belts, etc). 3 is not wise since it is hard to tap properly and rebalance. Would you say that I should have more chopper and iron? Mad respect. by Aeternus Fri Jan 11, 2019 2:54 pm, Post I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. by Trebor Thu Jan 10, 2019 5:14 am, Post For the belt furthest from the assembler, split off green circuits. - The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. These items are often just put into chests for personal use rather than on a bus. In general, no block should be greatly than 4 but 1 and 2 are fine. - Hamburg, Giessen Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. - By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. by Rjskeet Thu Jan 10, 2019 1:55 am, Post Hamburg, Skopje Blue belt can transport 40 items per second fully compressed. Lubeck, Hamburg I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. The following is a split-off off a 4-wide bus. Valve Corporation. I tried using next-level products (i.e. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. All trademarks are property of their respective owners in the US and other countries. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. by netmand Wed Jan 30, 2019 6:16 pm, Post You need to sign in or create an account to do that. All trademarks are property of their respective owners in the US and other countries. When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. - 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. - This means I still have throughput on my iron/copper busses for other things. But hey, if it can give you some form of advantage, then why not try to do it? It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. Post Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? Privacy Policy. Thanks for this! Yet! Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. How many bus stops and stations are there in Hamburg? I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. - 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Lane balancers may be output balanced or input balanced. I have made about two lines of iron and copper in my last few vanilla games. If you don't have red circuits yet, don't worry -- you're just planning for the future! While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. READ MORE: Rust: How to fix screen tearing. by Saemj Thu Jan 10, 2019 11:07 am, Post It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. by astroshak Thu Jan 10, 2019 1:44 am, Post I kinda disagree on steel. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. Hamburg, Kolding Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. Two science packs made efficiently and traveling together on the same belt! http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. - When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. The Steam Community of Rust shared some insights on how to design and build your main bus. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt.
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