Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. If you want this to be balanced you should replace the reaction attack with something else. So, do you like these? 3 lvls rogue, 3 ranger, 6 barbarian. Ok, yeah I think your version is pretty good and seems more realistic too. Using indicator constraint with two variables. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. For a better experience, please enable JavaScript in your browser before proceeding. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. You gain one superiority dice, which is a d6. ;). Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? Hey Duncan! Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! Buy this 5e adventure with an old school flavour for $5.95 on the DMs Guild. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. How would it combine with that subclass and the Defensive Duelist feat? in the Players Handbook, as an optional way of making your weapon choice mean something? Of course if you play max. Powered by WordPress & Theme by Anders Norn. Mage Hand PHB: Take the Telekinetic feat instead. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Push/Pull/Bind is 2 rolls, mine and the targets, to prevent it from being OP. Can you please clarify? Those medieval headsmen chose axes for a reason, right? (Check out Esquiels Guide to Magic Weapons if you need some!). Thats a hefty chunk of your action economyto pull off this maneuver. As-is theyre just daggers that havereach. Whip Master's special action is slightly less effective for the following reasons. Those are strength based maneuvers. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. It is a "special melee attack" which means that it's done in melee (so you can't grapple from 30 feet away), and since it's an attack it interacts with other rules that care about attacks, such as the Barbarian's Rage and the Invisibility spell. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. Trip using a bonus action to try and shove a creature prone is fair in my opinion. When wielding a whip, you can attempt to grab another creature using your whip. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? Its a travesty that I cannot make a character in the spitting image of Simon Belmont without feeling like the whip is the least powerful part of the character. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. This makes me want to play Trevor. Why are Suriname, Belize, and Guinea-Bissau classified as "Small Island Developing States"? You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. Plus one superiority die alone is a bit underwhelming. Welcome to this Dungeons & Dragons 5th Edition wiki. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. If you have any balance suggestions please feel free to share them! Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? With Valor or Sword Bard you can get an extra attack at 6th. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Why does Mister Mxyzptlk need to have a weakness in the comics? Welcome to my blog and do subscribe to stay in touch! Whip Master, Variant (5e Feat) Whip Master, Variant The whip is an unconventional weapon, but you have learned to utilize it's unique properties to great advantage. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. The closest thing I could think of to these mechanics are theGrapple andShove actions. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? In the right hands, this could be a lethal and unexpected combination. Rogues are not proficient with whips and would still have to choose to take this talent. B . You regain your expended superiority dice when you finish a short or long rest. It embodies training, experience, and abilities beyond what a class provides. Whip Master: Flavourful and makes the whip a more viable choice. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. Use the statistics for a mace. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. Grapple 2. Is it Unearthed Arcana or in a book? This is because you can only draw/stow so many daggers per turn, whereas the whip you can keep using without having to worry about drawing/stowing a new weapon. STR-based Bear Totem with Sentinel, presumably? ), I dont think the additional range overpowers them. However, whips are not poorly-balanced. How can we prove that the supernatural or paranormal doesn't exist? Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. How Does the Chef Feat Work in 5e? Because specific races and feats grant you proficiency with martial weapons, . But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). )The)math . -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds Every class has access to a Feat called Magic Initiate. Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? This is a heavy chain sort of likeVampire Killer, but it has a bit more weight to it. The hexblade may also be good. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Character Vault. The whip extends your OA range which makes you a better defender. But I thought it would be easier to just give the option to use Acrobatics. A die is expended when you use it. You will be also able to sort the list as you want. They are a finesse weapon withreach. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. No, it was for Nicholas Cage. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. Feats. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you as an outsider tried to insert them, youd be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. This site works best with JavaScript enabled. Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. Because grappling is done with the Attack action, you can't grapple as an Opportunity Attack. POLEARM MASTER FEAT Which should be the dominant model here. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. The aura extends 5 feet from you in every direction, but not through total cover. Whips being practically useless in their current state! I think this is balanced enough to at least give some playtesting to. Search by name on the left, click feat name to display on the right. You must use the new roll, even if it is a 1 or a 2. Pretty straight-forward. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. The second one is I think the more interesting, so I'll go with that for this answer. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Trip Attack, Brace (UA)*. This opens up the possibility of a Dexterity-based grappler. bugbear Gloom Stalker ranger with duelist as the weapon style. Press J to jump to the feed. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. Comment* I mean, its canon, I couldnt resist. UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Swashbuckler Thats the one I meant. You gain proficiency in the whip. One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. But thats less fun! Some content found on this page may not be suitable for play at your table. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Im thinking about adding the Reach property to this feat now that you suggest it! I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. Just making one attack with the weapon seems enough. You can use a bonus action to enter a defensive stance until the start of your next turn. Only dealing 1d4 damage in exchange for those properties is fair. This allows closing and lateral movement and imparts no other restrictions on the creature's actions. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. I built it this way, so you dont have to take DD at all, or at least you dont have to take it first. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things parry, riposte and disarm! The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. Want a Sorcerer with a pet weasel? Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. I rarely see them used which is a shame for a weapon with so much flavor. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. You are using an out of date browser. I have fighter rogue char and after reading this post I must have whip. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. The final ability you get is very situational, though could potentially be cool. The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. You gain a +1 bonus to attack rolls made with whips. Ghost Rider can even magically extend the length of the chain. Thats why I think theres room for this feat, focusing on a one-handed spear wielder. You can find the feats in the PDF below. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). So, the crowd control portion of Whip Master is inferior to the crowd control portion of Sentinel. I don't love the acrobatics check to shove or pull. Pinterest. Beastmasters Daughter D&D 5e Module Review. Trip Attack 3. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. Seriously, this thing is ridiculous. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Does he make a contested check against mine? I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. The difference between the phonemes /p/ and /b/ in Japanese. If you have no levels in monk, your ki points will . I havent yet, but its still on the to-do list!
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